Need for Speed: Underground (2003)

Need for Speed: Underground (2003) Games War

Need for Speed: Underground (2003) Games War

Game Description:

Circuit is a standard race that involves racing with up to four opponents' cars around a loop track for one lap or more, and is the main mode of the game. For about the last 4 races of underground mode, the number of players decreases to only 1 rival, and the number of laps reach up to seven (Endurance Race)

Knockout Mode is similar to previous Need for Speed titles, involves "knocking out" the last racer who passes the starting line in each lap until the final leader of the race remains, and wins the race. In the case of Underground, Knockout sessions have a maximum of three laps for four racers.

Sprint mode is a variation on the Circuit mode, where the contestants race in a point-to-point track instead of loop tracks. These races are typically shorter than "circuits" (with a maximum of 8 km in length), so players are required to be more cautious of any mistakes during racing.

Drifting is the most challenging and technical aspect of the game. Drifting is when during a race you intentionally slide around a corner at high speeds. Drift mode consists of one player in a short loop track, where the objective is to collect as many points as possible by drifting along the track. The player competes with three other contestants, who appear to accumulate scores along with the player during the drift session. The player would be required to beat these scores in order to obtain top positions.

Bonuses are awarded for players who drift in the outer borders of the track, drift vertically, or perform chained-drifting (continuous drifting by constantly steering the vehicle during drifts to maintain speed); if the player succeeds in ending a drift without collisions onto the sides of the track, the collected points are added into the score, otherwise, the collected points are cancelled.

Drift mode is the only type of racing where time taken to complete the track does not matter, since players are given the freedom to complete the allocated number laps at their own pace. This may explain the absence of nitrous oxide in this mode, since it serves no apparent purpose in this situation.

Drag racing is the second most technical form of race in the game. It involves racing against one or three cars on typically straight tracks, and attempting to obtain top positions to win. In order to master Drag mode, players must employ good timing and reflexes for gear shifting, redlining, overtaking, and the use of nitrous oxide boosts;Because the player is going to put the engine to its limits the mode places particular emphasis in monitoring the tachometer during races, which is enlarged and situated on the leftmost portion of the screen. Steering in this mode is simplified to simply allow for lane changes, while the computer handles the steering along the lanes, and the player focuses more on maintaining an optimum speed for the car.

Two conditions will result in players being forfeited during a drag race: head-on collisions with an opponent, barriers, traffic cars or dividers (being 'Totaled'); or blown engines as a result from prolonged redlining and the subsequent overheating of the engine.


Game Trailer:

System Requirements.
Minimum system requirements:

  • Windows 98/ME/2000/XP

  • Pentium III or AMD Athlon 700MHz Processor

  • 128MB RAM (256MB for 2000/XP)

  • 8X CD-ROM/DVD-ROM Drive

  • 2.0GB Hard Disk Space

  • 32MB Direct3D compatible Video Card (GeForce 3 or ATI equivalent)

  • DirectX 9.0


Recommended system requirements:

  • Windows 98/ME/2000/XP

  • Pentium 4 or AMD Athlon 3.0MHz Processor

  • 256MB RAM (512MB for 2000/XP)

  • 8X CD-ROM/DVD-ROM Drive

  • 2.0GB Hard Disk Space

  • 128MB Direct3D compatible Video Card (GeForce FX 5900 or ATI equivalent)

  • DirectX 9.0


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Need for Speed: Underground (2003) Need for Speed: Underground (2003) Reviewed by Maood Ahmad on 16:48 Rating: 5

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