Need for Speed: Carbon (2006)

Need for Speed: Carbon (2006) Games War


Need for Speed: Carbon (2006) Games War

Game Description:

The gameplay is based upon rival street racing crews. Players run a crew and can hire specific street racers to be in their crew and the active friendly racer is known as a wingman. Each hirable street racer has two skills, one which is a racing skill (scout, blocker, and drafter) and a non-race skill (fixer, mechanic, and fabricator). Each skill has different properties from finding hidden alleys/back streets (shortcuts) to reducing police attention. Cars driven by the wingmen are also different; blockers drive muscles, drafters drive exotics and scouts drive tuners (although the first two unlockable wingmen (Neville and Sal) drive cars according to the player's chosen car class at the start of the game). In career mode, players have to race tracks and win to conquer territories and face off against bosses to conquer districts. Also, sometimes the minor crews (Black Hearts and Kings, who drive exotics, Inferno and Los Colibres, who drive muscles, and Rotor 4 and Scorpios, who drive tuners), might attack the player's owned races. The player can then either accept the challenge, and keep the race if they win it, or decline, in which case, the minor crew will automatically take over the race.

Unlike Need for Speed: Most Wanted and Underground, Carbon had no drag racing. However, Carbon features the return of drift racing, a mode that had been included in two previous installments Need For Speed: Underground 2003 and Underground 2 (2004), but omitted from Carbon's predecessor, Most Wanted (2005); and new style of event, Canyon Event, based on Japanese Touge races. There are four types of Canyon Events: Canyon Duel, Canyon Sprint, Canyon Checkpoint and Canyon Drift. A special point to note is that Lap Knockout race events are omitted, compared to previous installments. Tollbooth racing from Most Wanted (2005) was renamed to "Checkpoint" racing in Carbon.

Players can upload in-game screenshots to the Need for Speed website, complete with stats and modifications. NFS Carbon was the first NFS game to feature online exclusive game modes. The Pursuit Knockout and Pursuit Tag game modes are modes that allow the player to play as either a racer or a cop. Pursuit Knockout is essentially a lap knockout with a twist. The racers that are knocked out of the race come back as cops and it’s their job to try to stop the other racers from finishing the race through any means necessary. The player that finishes the race wins. Pursuit Tag begins with one player as a racer and the rest of the players as cops. It is the cops' job to arrest the racer. The cop that makes the arrest then turns into a racer and has to try to avoid the cops. The player who spends the most time as a racer wins.

Game Trailer:

System Requirements.
Minimum System Requirements:

  • Windows XP, Windows XP 32-bit

  • 512MB System RAM

  •  3.0 Ghz Intel Pentium 4 or equivalent processor

  • 128MB Direct3D compatible video card and DirectX 9.0 compatible driver;

  •  4.3 GB free hard disk space

  •  DirectX 9.0c (included)

  •  DirectX 8.1 compatible sound card

 

Recommended System Requirements:

  • Windows XP, Windows XP 64-bit

  • 1 GB System RAM

  • 3.6 Ghz Intel Xeon or equivalent processor

  • 256MB Direct3D compatible video card and DirectX 9.0 compatible driver;

  • 4.6 GB free hard disk space

  • DirectX 9.0c (included)

  • DirectX 8.1 compatible sound card


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Need for Speed: Carbon (2006) Need for Speed: Carbon (2006) Reviewed by Maood Ahmad on 19:07 Rating: 5

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